1. Terrain
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To get rid of ocean roll up bar, modify,
environ, material, ocean, select and delete
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Open terrain, modify, set water level to zero,
- 2.
Delete terrain, holds, modify tsab, make hole,
use to delete the terrain.
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Leave a little for a reference to build
something on.
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No such thing as bsb, must build it out of
island,
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3. Rollup bar, create solid, set degree to 1, make
sure help is on, just do drag and drop (snaps)
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Control G to get a feel of the size
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Copying something: grab and control c, then move
it (shift will also work.
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Work with the grid, make sure the ;grid; oftion
is on, make sure grid is active, snaps
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Rollup, editing. Edit solid, polygon, move face,
bring up to change face
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4.Rotation: 6-8 hot z twice
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Don’t be messy when you create your solids,
clean up edges and operlapping sides even though they may never be rendered.
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If there is a loit of light bleeding in: Rollup
bar, area, invisible area (make sure grid is on), put the grid over the shape,
double click to turn off the grid,
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5.create, brush, obj, props
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Make sure ‘Y’ is on, pans automatically from
left to right,, if ‘X; is selected, it will pan up and down.
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Area, build a portal connect at the edges of the
vis areas,
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