Monday, 5 August 2013

5 ways you might customise your sandbox editor




1.      By dragging and dropping each panel into one another, you can clean up your work surface on Cry engine.
1. Ctrl + T
Select Objects window that lists all of the objects in the level
H- hide objects
F- freeze objects
Del- delete objects

2. DB in toolbar

Database View window
Entity Library tab: change any values regarding entities in the level
Prefabs Library tab: change values regarding prefabs
Vegetation tab: change values regarding vegetation. contains functions not available in Rollup Bar
Particles tab: change values regarding particles. right click > assign selected object- replaces selected object in viewport with object in this tab

3. FG in toolbar

Flowgraph window
allows level to be scripted- very visual, doesn't really require commands

4. Open asset browser in toolbar

Asset Browser window
browse for assets, brushes, textures, sounds
This is an alternative to Rollup Bar if the user prefers a window

5. Shift + Spacebar

Shows helpers

No comments:

Post a Comment